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Started by Æon, Nov 03, 2021, 10:59 PM
QuoteJoin bounty hunter Samus Aran as she tries to escape a deadly alien world plagued by a mechanical menaceUpon investigating a mysterious transmission on Planet ZDR, Samus faces a mysterious foe that traps her in this dangerous world. The remote planet has been overrun by vicious alien lifeforms and murderous robots called E.M.M.I. Hunt or be hunted as you make your way through a labyrinth of enemies in Samus' most intense side-scrolling adventure yet.Samus is more agile and capable than everGuide Samus Aran, an intergalactic bounty hunter raised by an ancient tribe, and traverse the many environments of a dangerous world. Parkour over obstacles, slide through tight spaces, counter enemies, and battle your way through the planet. Through her countless missions, Samus has never experienced a threat like the dread of ZDR.Power up and find more ways to explore and secrets to uncoverGain abilities and return to previous areas to find new areas and hidden upgrades in classic Metroid™ gameplay. Planet ZDR's sprawling map is home to many secrets to discover and powers to find. You'll need to be prepared to evade and destroy E.M.M.I. robots and overcome the dread plaguing ZDR.
QuoteVer. 1.0.2 (Released November 3, 2021)General FixesFixed an issue where retrying after a game over would cause the play time to be added only when retrying a specific boss fight.Fixed an issue where the game would force-quit if you hit an enemy frozen by an Ice Missile with the Shine Spark in a certain way.Fixed an issue that caused Samus to move strangely when jumping at certain times in the Morph Ball Launcher.Fixed an issue where the final boss would get stuck on a wall and not be able to move during a certain attack, making it impossible to progress in the game.Fixed an issue where Samus would get stuck in the wall when defeating the E.M.M.I. in Ferenia in a certain position.
QuoteFixed an issue where Samus' damage detection would disappear under certain conditions.We made the decision to fix this issue because there is a possibility that it may occur unintentionally, and if it does, it will result in a play experience that is far different from the way Metroid Dread was originally intended to be experienced.